GRID
Specifies grid config for ASCII art, affecting visual style and perception. Each grid type represents how ASCII art might appear on different screen resolutions
► Lite: Low-res display, minimal detail.
► Regex: Standard display, moderate detail.
► Expanded: High-res display, maximum detail.
Palettes
Palettes derived from VIC-20 colors. System selects a palette and then randomly picks colors from it to render ASCII characters.
► Full: Utilizes complete Commodore color set with black background.
► Based: Limited Commodore palette with based blue background.
Modifiers
Determines visual effects on ASCII characters. Selected modifier applies specific transformations affecting the art's texture and animation.
The strength of the selected modifier is also randomized for each token.
VSync
HSync
DiagRoute
WaveShift
BitFlip
SpiralCore
Interlace
Face
Specifies the foundational pixel face used to guide ASCII art generation. Each face type (51 total) is named after historical coding terms, viruses, operating system functions, or commands. Faces serve as the primary template, influencing the overall structure and thematic expression of the ASCII representation. This approach bridges traditional pixel art with modern ASCII aesthetics, reflecting both historical and contemporary digital cultures.
► SysRq
► Morris
► PunchCard
► Nibble
► DeaDBEEF
► Klez
► Jolt
► NULLPtr
► ILOVEYOU
► Mydoom
► SysCall
► FlipFlop
► NoOp
► ByteRider
► CISC
► RISC
► Endian
► BitWise
► Halt
► CoreDump
► EBCDIC
► Octal
► Michelangelo
► ALU
► VAXen
► Semaphore
► ParityBit
► Opcode
► XORgate
► LogicGate
► Chmod
► Echo
► CacheFlush
► LogicBomb
► Asm
► ZettaCore
► YottaFlop
► XenoByte
► PhantomIRQ
► GhostByte
► BitRot
► Flapper
► CoreWar
► Quine
► Deorbit
► Netcat
► WireShark
► CIH
► Pentium
► Cliff
► Pepe